Playable now on World 1

Breed it. Raise it. Take it into the Wildlands.

Splice is a low-poly creature-breeding survival MMORPG. Pair creatures to pass their traits down, gather ore to survive, trade what you find at The Market, and risk it all where anyone can attack you.

  • Free to play
  • Open-PvP Wildlands
  • Player-run trading

Breeding lab

Try it
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B—
Offspring

Each trait comes from one parent, with a small chance to mutate. Illustrative only, not in-game art.

The world

Four things you'll spend your time on

Splice borrows the best of old-school MMOs: a shared world, skills that take effort, and an economy run by players.

Creatures of every species and some bred mixes standing in a meadow
Breeding

Every creature has a lineage

Every creature is built from five parts: body, legs, jaw, wings and tail. Pair two and each part comes from one parent, sometimes a level stronger. Rare mutations turn up now and then. Build a bloodline worth showing off.

A player beside crop plots on their homestead, with their creature
Skills

Gather, craft, build

Mine, chop, fish and farm, then smith tools and cook food, across nine skills from level 1 to 99. Rocks and trees empty for everyone and refill over time, so get there first. Claim land and build a homestead of your own.

A fight with a feral creature in the Wildlands, with health bars and damage numbers
Wildlands

Open PvP, rare ore

The richest ore sits in the Wildlands, where any player can attack you. Go in prepared or don't go in at all.

The Trade Board at The Market, with buy and sell offers
The Market

Trade with everyone

Post buy and sell offers for anything you've gathered or bred on The Market's Trade Board. Offers match automatically, even while you're offline. Prices come from players, not a shopkeeper.

In game

A look around the island

Real screenshots from the current build. Click any of them to see it full size.

Creatures crossing open moorland at sunset
The island at sunset, as it looks behind the login screen.
The Wildlands

The further out you go, the better the ore

Safe zones keep you alive while you learn. Past the red banners, the Wildlands open up: better ore, fewer rules, and other players who want what you're carrying.

  • Crystal, ironbark, deep-water fish and starmetal are only found up north.
  • Ferals get tougher the deeper you go, from level 3 at the border to 42 by the northern sea.
  • Die there and you drop all but your three most valuable items. Strike first and you keep nothing.
The red-bannered border of the Wildlands
Roadmap

Where development is up to

The core game is built and playable on World 1, with 43 quests in seven lines, companions that fight beside you, world events, a collection log and hiscores, friends, parties and face-to-face trading, homestead decorations and upgrades, a world boss, reports and moderation to keep it friendly, two islands a ferry ride away (tropical Coral Isle and the volcano, Ember Isle), weather, emotes and daily bounties, and companions you can ride. More islands are next.

  1. Networked foundation Done

    Client and dedicated server talking to each other from the very first build, so everything is multiplayer by default.

  2. Creatures and breeding Done

    Creatures, their traits, and how those traits pass from parents to offspring.

  3. Gathering and ore Done

    Mining, ore rocks that respawn, and the survival loop around them.

  4. The Market Done

    A trading exchange for buying and selling between players.

  5. The Wildlands Done

    Open-PvP territory with the rarest ore in the game.

  6. Skills Done

    Nine skills from 1 to 99: Combat, Mining, Woodcutting, Fishing, Smithing, Cooking, Farming, Construction and Handling.

  7. Homesteads and farming Done

    Claim land, build pens, a hatchery nest and a forge, and grow crops that feed back into breeding.

  8. Quests Done

    Quest givers around the island, with a gold ! over their heads, and quests from your first copper ore to starmetal.

  9. Downloads and updates Done

    A download for Windows, Mac and Linux that keeps itself up to date with an Update button.

  10. Graphics and UI Done

    A sea that looks like the sea, new characters and creatures with idle animations, day and night with lamps and stars, and a cleaner interface.

  11. More quests Done

    24 quests from nine people: fishing, woodcutting, trading and breeding at every level, and a story through the Wildlands to find a missing scout.

  12. Companions Done

    Your companion fights ferals beside you, grows from companion level 1 to 30, and rests when it's knocked out. Its parts decide how it fights.

  13. World events Done

    Feral raids on Market Square some nights, meteors full of starmetal in the Wildlands, and rare creature sightings. Skyfin wings now scout and Echo tails find hidden ore.

  14. Collection and hiscores Done

    A collection log of every species, part and name you've owned, with 19 milestones that pay out, and hiscores for every skill, bloodlines, companions, ferals and raids, in the game and on the website.

  15. Playing together Done

    A friends list with private messages, parties of up to four that share Combat XP and raid rewards and see each other on the map, and a trade window for swapping face to face.

  16. Homestead decorations Done

    Lamps, flowers, fences, fountains and more for your land, stone statues of every species you've collected, meteor fragments and raid trophies. Visit your friends' homesteads, message them while they're offline, and keep your party place if you lose the connection.

  17. World boss Done

    Thornmaw, the Behemoth, wakes deep in the Wildlands every few hours. It grows tougher with every fighter, slams the ground and calls its brood: bring a party.

  18. Reports and moderation Done

    Report a player or a bug from inside the game, with the details the admins need. A chat filter and spam limits keep chat friendly, and admins can warn, mute and ban.

  19. Coral Isle Done

    A safe, tropical island out at sea, reached by ferry. Palms, sunstone, parrotfish and wild pineapples, the Coralback (which dives for pearls), island decorations and three quests from Marisol.

  20. Island life Done

    Wide piers to walk and fish from, a trading post and bank on Coral Isle's jetty, tropical showers and storms, sitting and emotes, and a daily bounty board in Market Square with streak bonuses.

  21. Ember Isle Done

    A volcano out to the east, reached by a second ferry from Eastmere: obsidian for the best tools and gear, emberwood, firefin, the Cinderhorn, and a crater full of creatures that don't like visitors. Plus stone pens, an ember nest and an obsidian forge for your homestead, your creatures showing in their pens, and level brackets for fair fights in the Wildlands.

  22. Riding Done

    Climb onto your companion and ride, faster with Runner legs and Glider wings. Clicking the ground now finds a way round rocks, trees and buildings, the map shows when each ferry leaves, and today's bounties sit under the minimap.

  23. Quest lines Done

    Ten new quests: Fisher Nell's line out to Ember Isle and the deep (ending with her husband's rod), a market cook with three cooking quests, and Captain Rook's hunt for Thornmaw. The quest log filters by line, and finishing a whole line is a collection milestone.

Godot engineClient and server built in Godot.
Dedicated serversDeployed in Docker containers.
Low-poly 3DA clean, readable look that runs well.